![]() ![]() Also, I try to create very "fat" areas between lanes as to minimize the number of roads needed by making good use of bigger buildings. The basic idea behind my design is to "shrink" the city as much as possible by using sets that don't require roads while connecting as many buildings per road as possible in its center. Check out my city design to possibly get a few ideas. That layout guide is alright but misses many advanced tricks. I think this brings my road efficiency down a bit because they don't count as being connected but it saves me a lot of space! (Different Map, different attacking style, different rewards) In waterfall map - use defense boost. Visual Aids/Details: Use city attack and defense boost alternatively each round. And it can make city defense more important. So add some feature to use defense boost in GBG like GE level 5. ![]() As such, I use two military buildings (sentinels) that I destroy whenever needed.Īnother thing I do is keep GB that I don't need connected all the time stashed away in a corner or in the center of my city (SV / ToR / CF). Reason: GBG is using the army attack boost only. Admittedly, I would probably have higher combat stats (but lower road efficiency) if I got rid of some Roads to Victory but I like the extra goods, for now.Īlso, I find that keeping a dedicated area to spam blacksmiths for quest events is essential and spares me a lot of headaches and time wasted. The thing to be alert to is protecting your city production. But since you lose NOTHING when your defending army gets wiped out (not even your defending army, which miraculously comes back to life), ignore it. There will almost always be stronger players in your hood. I'm at 121.24% efficiency with attack stats at 2'179/1'275, along with a daily FP production of about 1k (SAM era). hjh102 said: The reality is, you cannot defend your city from attacks. The game could rank players based on how good their city layout is. And a pretty city (yes, I kept the checkmate square and rotunda because I like them). Thank you for listening.It's possible to have both high road efficiency and high stats. What I do not need you ask? I do not need a 3D planner because I need to see every square of the city, not admire the shape of buildings. If I have made an error, and you really want to impress me, then use a red highlight to show the building that is having an issue. By default, everything is delivered in English and can be conveniently changed in the language at the top right. Therefore, it was time to revise the core of the website. Once I'm done, with one button (if I have done everything correctly), I want that plan to be implemented in my city. In the meantime, the FoE-Helfer Extension is very well represented worldwide and the proportion of German-speaking players is only a small part. I don't want my buildings in cold storage as I spend 2 days planning my city. This planning should have nothing to do with my actual city. I should be able to move things around just like moving paper cut outs on a paper sheet with no limitations (even dropping it outside of the city limits on the grid sheet. What do I need you ask? A 2D over look on a grid sheet. All you need to know about the 2024 Wildlife Event in Forge of Empires Including a reward breakdown, minigame tutorial, event strategies, and more To Guide 1-Year City Timelapse. I need to be able to figure out how to move my stuff around as my city has grown organically and now it's a maze. I am even willing to pay for the use of an actual city planner tool if you don't want to give it to us for free. What you currently call a city planing tool is a building moving tool. ![]()
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